Re: IHMSA Rules and such
Posted: Sat Jun 26, 2021 5:07 pm
I firmly believe what got this game rolling was the production rule. It allowed anyone to come and compete right off the street with minimal learning curve and no special expenditures to start.
I think we shot ourselves in the foot in a few ways. Mostly by screwing with the Production rule.
1) We didn't put a price limit on production. Didn't seem like a big deal at first, but it quickly did. Get too broad of a price range and equipment differences will show up. All categories became quasi unlimited based on spending ability.
2) Being too particular on Production. Gold filled lettering turning a gun to an Unlimited? C'mon, some things mattered, some didn't. We did not differentiate properly.
3) Modifying production for every possible factory, accessory company ad on available. Once again, if you had the cash you add on all the upgrades possible to make your gun much different than designed/built.
3) Probably one of our biggest mistakes - (that in no way could be stopped or foreseen) Demanding manufacturers up their quality. As production guns got better the skills required dropped a little. The game got easier due to what we showed, or demanded of manufacturers. This became related to #1. Some manufacturers listened and upped their game, some didn't. Others came in went all out to fix everything and then became the high dollar super quality production guns.
4) A little too diverse in categories.
Yes, the game is slow, but long range shooting is slow. There are accuracy games out there that aren't run and gun. We've just complicated ours to the point you need a lawyer to know how to sign up.
I was out of the game for about 15 years. I am honestly waiting get dinged for something that was legal for 25 years but now falls into some new crack.
I think we shot ourselves in the foot in a few ways. Mostly by screwing with the Production rule.
1) We didn't put a price limit on production. Didn't seem like a big deal at first, but it quickly did. Get too broad of a price range and equipment differences will show up. All categories became quasi unlimited based on spending ability.
2) Being too particular on Production. Gold filled lettering turning a gun to an Unlimited? C'mon, some things mattered, some didn't. We did not differentiate properly.
3) Modifying production for every possible factory, accessory company ad on available. Once again, if you had the cash you add on all the upgrades possible to make your gun much different than designed/built.
3) Probably one of our biggest mistakes - (that in no way could be stopped or foreseen) Demanding manufacturers up their quality. As production guns got better the skills required dropped a little. The game got easier due to what we showed, or demanded of manufacturers. This became related to #1. Some manufacturers listened and upped their game, some didn't. Others came in went all out to fix everything and then became the high dollar super quality production guns.
4) A little too diverse in categories.
Yes, the game is slow, but long range shooting is slow. There are accuracy games out there that aren't run and gun. We've just complicated ours to the point you need a lawyer to know how to sign up.
I was out of the game for about 15 years. I am honestly waiting get dinged for something that was legal for 25 years but now falls into some new crack.